Phase 1 live realm hub

PvE-focused WotLK+ progression, rebuilt with transparent systems.

Flexible raids, Mythic+ dungeons, RaF rewards, Foundry combat data and honest release notes in one player-friendly portal.

Realm Online
Current phase Naxxramas / EoE / OS
Foundry tools Login gated
M+ season Live tuning
Server status Live realm reachable; launcher and website data are prepared for API wiring.
Current polish Mythic+ loot, raid scaling, Foundry logs and account tools.
Account safety No old-server passwords, no direct web inventory edits, all reward actions queued.

Play Now

Ten-minute start path

Create your account, download the launcher, and claim your starter support in-game when you first log in.

Server

Realm basics

Clear, player-facing information about the live realm, current progression phase and account safety rules.

Progression

Phase 1 live

Naxxramas, Eye of Eternity and Obsidian Sanctum are the current focus while Mythic+ and Foundry data are being polished.

Account

Launcher-first setup

Registration, patching and account tools are built around the official launcher and the Account Panel.

Community

Feedback matters

Reports, balance notes and ideas are tracked so useful player feedback does not disappear in chat.

Class Changes

WotLK+ class tuning notes

A dedicated place for modern convenience abilities, class quality-of-life changes and balance notes as they become final.

Modern utility

Smoother gameplay tools

Abilities like Stormlash and Time Warp are documented here as modern comfort tools adapted to WotLK, with class, level and tooltip expectations.

Balance

Data-driven changes

Foundry logs help separate real class problems from gear, encounter and affix noise.

Transparency

Readable notes

Players should see what changed, why it changed and whether it is live or still under review.

Mythic+

Dungeon keys, affixes and loot

The Mythic+ system is built around dungeon-specific loot, group reward chests, key progression and readable combat logs.

Affixes

Tiered schedule

Rewards

Dungeon-specific pools

Trash and chest loot use separate rules, with upgrade rolls and audit data saved for later review.

Foundry

Run reports

Runs can show overall damage, boss damage, trash damage, chest loot and player eligibility.

Raids

Flexible raid progression

Normal and Heroic raids flex around player count, while Mythic follows a stricter fixed-size rule set.

Flexible Raid

Normal / Heroic / Mythic

Normal and Heroic flex around 10-30 players. Mythic is fixed around the 20-player rule set with stricter lockout expectations.

Phase 1

Naxxramas / EoE / OS

Phase 1 loot, achievements, difficulty labels and AtlasLoot data are being aligned around the new raid model.

Audit

Boss and loot logs

Boss kills, lockout eligibility, loot mode and reward ownership are prepared for Foundry review.

Flexible raid difficulty menu with Normal and Heroic options
Normal / Heroic

Change difficulty boss by boss

Inside a flexible raid, Normal and Heroic can be swapped freely between bosses. If a fight feels too rough on Heroic, switch to Normal, recover momentum, then try the next boss on Heroic again.

These two modes use boss-based loot IDs. If a raid goes badly, do not panic: you can join another group later. Bosses you already killed will not give you loot again, but bosses you have not killed yet are still eligible.

Flexible raid chat messages showing Normal and Heroic mode changes
Raid recovery

Determination and in-raid resurrection

Normal and Heroic flexible raids can grant Determination after wipes, giving the group a small push when a boss almost died, like a painful 5% wipe.

Players can also resurrect inside the raid at checkpoint-style locations, so the group does not need to run or fly back after every wipe.

Mythic is different: it is fixed at 20 players and uses a stricter instance-based lockout.

Live map

Systems by status

Every feature is labelled so players can see what is live, what is being polished, and what is prepared for later.

Foundry

Combat logging and analysis system

Armory snapshots, M+ runs, weekly vault state, combat summaries and feedback links belong in one readable PvE hub. This system is under continuous development: the goal is a clear player-facing review tool, and the examples below show what is already being wired in.

Character armory snapshot example
Armory snapshot

Character profile foundation

Basic gear, stats, specialization, activity and equipment snapshots are already visible, with deeper armory polish still planned.

Recent Mythic+ runs list example
Mythic+ history

Recent runs are tracked

Completed runs can appear with dungeon name, key level, duration, DPS summary and death count.

Detailed Mythic+ report example
Run report

Expandable combat summaries

Run reports can show chest result, duration, boss count, eligible players, damage tabs, healing, taken damage, spells and loot audit.

Boss activity breakdown example
Boss activity

Encounter breakdowns are coming together

Boss kills and boss damage are already being connected to the report view, but the final layout and naming polish are still in progress.

Recruit a Friend

Reward active community building

RaF points come from active playtime and helping new players settle in, not just from creating disposable accounts.

Account RaF Code SUFLSVNG Ready to share during registration.

Support and roadmap

Structured feedback beats lost chat messages

Roadmap notes and player reports are kept in one place so feedback can turn into fixes.

Roadmap