Phase 1 live
Naxxramas, Eye of Eternity and Obsidian Sanctum are the current focus while Mythic+ and Foundry data are being polished.
Phase 1 live realm hub
Flexible raids, Mythic+ dungeons, RaF rewards, Foundry combat data and honest release notes in one player-friendly portal.
Play Now
Create your account, download the launcher, and claim your starter support in-game when you first log in.
Server
Clear, player-facing information about the live realm, current progression phase and account safety rules.
Naxxramas, Eye of Eternity and Obsidian Sanctum are the current focus while Mythic+ and Foundry data are being polished.
Registration, patching and account tools are built around the official launcher and the Account Panel.
Reports, balance notes and ideas are tracked so useful player feedback does not disappear in chat.
Class Changes
A dedicated place for modern convenience abilities, class quality-of-life changes and balance notes as they become final.
Abilities like Stormlash and Time Warp are documented here as modern comfort tools adapted to WotLK, with class, level and tooltip expectations.
Foundry logs help separate real class problems from gear, encounter and affix noise.
Players should see what changed, why it changed and whether it is live or still under review.
Mythic+
The Mythic+ system is built around dungeon-specific loot, group reward chests, key progression and readable combat logs.
Trash and chest loot use separate rules, with upgrade rolls and audit data saved for later review.
Runs can show overall damage, boss damage, trash damage, chest loot and player eligibility.
Raids
Normal and Heroic raids flex around player count, while Mythic follows a stricter fixed-size rule set.
Normal and Heroic flex around 10-30 players. Mythic is fixed around the 20-player rule set with stricter lockout expectations.
Phase 1 loot, achievements, difficulty labels and AtlasLoot data are being aligned around the new raid model.
Boss kills, lockout eligibility, loot mode and reward ownership are prepared for Foundry review.
Inside a flexible raid, Normal and Heroic can be swapped freely between bosses. If a fight feels too rough on Heroic, switch to Normal, recover momentum, then try the next boss on Heroic again.
These two modes use boss-based loot IDs. If a raid goes badly, do not panic: you can join another group later. Bosses you already killed will not give you loot again, but bosses you have not killed yet are still eligible.
Normal and Heroic flexible raids can grant Determination after wipes, giving the group a small push when a boss almost died, like a painful 5% wipe.
Players can also resurrect inside the raid at checkpoint-style locations, so the group does not need to run or fly back after every wipe.
Mythic is different: it is fixed at 20 players and uses a stricter instance-based lockout.
Live map
Every feature is labelled so players can see what is live, what is being polished, and what is prepared for later.
Foundry
Armory snapshots, M+ runs, weekly vault state, combat summaries and feedback links belong in one readable PvE hub. This system is under continuous development: the goal is a clear player-facing review tool, and the examples below show what is already being wired in.
Basic gear, stats, specialization, activity and equipment snapshots are already visible, with deeper armory polish still planned.
Completed runs can appear with dungeon name, key level, duration, DPS summary and death count.
Run reports can show chest result, duration, boss count, eligible players, damage tabs, healing, taken damage, spells and loot audit.
Boss kills and boss damage are already being connected to the report view, but the final layout and naming polish are still in progress.
Recruit a Friend
RaF points come from active playtime and helping new players settle in, not just from creating disposable accounts.
Support and roadmap
Roadmap notes and player reports are kept in one place so feedback can turn into fixes.